Patch 1.0.3

Patch 1.0.3, the most substantial update to Diablo 3 since it’s launch, went live yesterday morning. Tons of important stuff happened:

  • The attack speed nerf, which reduced existing values on items to nearly half of their original values, has rendered many builds nearly useless.

  • Increased cost on repairs will reduce, if not eliminate, graveyard-zerging elites and bosses.
  • Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced. This. will make achieving enough damage reduction to not get 1-shotted a much more reasonable goal.
  • Drop rates have been changed as per this table:

New drop rates for 1.0.3

Item Hell Act III/IV Inferno Act I Inferno Act II Inferno Act III/IV
iLvl 61 9 % 18% 19% 24%
iLvl 62 2% 8% 12% 16%
iLvl 63 0% 2% 4% 8%

This is a very important change, because it’s actually a nerf. The best gear previously had a much better than 8% chance to drop in act 3 and 4, and many previously viable farming routes are no longer worth running.

In general, the meta-game seems to be shifting away from “glass-cannon” builds.

Read the full patch notes here

Diablo 3 Patch 1.0.3

A couple days ago Blizzard posted a “preview” of things to come in patch 1.0.3: link

  • The most significant news to come out of this is the iLvl drop rates being reworked.

New drop rates for 1.0.3

Item Hell Act III/IV Inferno Act I Inferno Act II Inferno Act III/IV
iLvl 61 9 % 18% 19% 24%
iLvl 62 2% 8% 12% 16%
iLvl 63 0% 2% 4% 8%
  • Nephalem Valor is being nerfed slightly. Multiple rares for a boss kill are no longer guaranteed.
  • Legendary Items will be reworked, but not in time for 1.0.3
  • Monsters will no longer do more damage with more players in game. This will make group play much easier.
  • Act 2-4 will be easier. Monsters will have less HP and possibly do less damage than the way it is currently tuned.
  • Repair costs are going up. They didn’t say how much, but enough to discourage “graveyard zerging” (great term) bosses.
  • IAS will be nerfed somehow. They presented 2 possibilities

a) They will reduce the value on all items to their “desired” values. Currently the best IAS possible on a weapon is 25% with the “Vanquishing” prefix. If this is adjusted, the value of existing rares with that extra IAS will go way up.

b) IAS will stack with diminishing returns. I think this is probably the more likely solution.