Monthly Archives: June 2012
[AM-SC] Auction House Price Guide 6/22
Patch 1.0.3
Patch 1.0.3, the most substantial update to Diablo 3 since it’s launch, went live yesterday morning. Tons of important stuff happened:
- The attack speed nerf, which reduced existing values on items to nearly half of their original values, has rendered many builds nearly useless.
- Increased cost on repairs will reduce, if not eliminate, graveyard-zerging elites and bosses.
- Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced. This. will make achieving enough damage reduction to not get 1-shotted a much more reasonable goal.
- Drop rates have been changed as per this table:
New drop rates for 1.0.3
Item | Hell Act III/IV | Inferno Act I | Inferno Act II | Inferno Act III/IV |
---|---|---|---|---|
iLvl 61 | 9 % | 18% | 19% | 24% |
iLvl 62 | 2% | 8% | 12% | 16% |
iLvl 63 | 0% | 2% | 4% | 8% |
This is a very important change, because it’s actually a nerf. The best gear previously had a much better than 8% chance to drop in act 3 and 4, and many previously viable farming routes are no longer worth running.
In general, the meta-game seems to be shifting away from “glass-cannon” builds.
Read the full patch notes here
[AM-SC] Auction House Data 6/20
[AM-SC] Auction House Data 6/17
[AM-SC] Auction House Data 6/10
How to Lock your Skill Bar
Diablo 3 Patch 1.0.3
A couple days ago Blizzard posted a “preview” of things to come in patch 1.0.3: link
- The most significant news to come out of this is the iLvl drop rates being reworked.
New drop rates for 1.0.3
Item | Hell Act III/IV | Inferno Act I | Inferno Act II | Inferno Act III/IV |
---|---|---|---|---|
iLvl 61 | 9 % | 18% | 19% | 24% |
iLvl 62 | 2% | 8% | 12% | 16% |
iLvl 63 | 0% | 2% | 4% | 8% |
- Nephalem Valor is being nerfed slightly. Multiple rares for a boss kill are no longer guaranteed.
- Legendary Items will be reworked, but not in time for 1.0.3
- Monsters will no longer do more damage with more players in game. This will make group play much easier.
- Act 2-4 will be easier. Monsters will have less HP and possibly do less damage than the way it is currently tuned.
- Repair costs are going up. They didn’t say how much, but enough to discourage “graveyard zerging” (great term) bosses.
- IAS will be nerfed somehow. They presented 2 possibilities
a) They will reduce the value on all items to their “desired” values. Currently the best IAS possible on a weapon is 25% with the “Vanquishing” prefix. If this is adjusted, the value of existing rares with that extra IAS will go way up.
b) IAS will stack with diminishing returns. I think this is probably the more likely solution.